Flow (
princesssavvy) wrote2021-05-19 11:52 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Heart Game Round 4

You find yourselves standing in a large room that… appears to be swaying slightly, the longer you stand there the more you seem to notice it. A quick look out the window reveals an open ocean, you must be on a ship! I hope you don't get seasick! But it's eerily quiet in here, the only sounds coming from anyone else occupying the room with you. There is only [one door visible in the room], the faint sound of voices just barely penetrating through the door. A small letter sits on the door, which reads:
To meet Captain Île Flottante, bring a treasure worthy enough to earn your place among the crew.
Scattered around the room are [various map charting and navigation tools], along with [basic weaponry]. Swords, spears, shields, bows and arrows, even a few old-style flintlock guns. They all look clean and well-used.
The most eye-attracting piece though is a [large red crystal] atop a stone pedestal sits in the middle of the room, a glowing golden lamp sitting atop it. The three sides of the crystal pillar shimmer with a golden light, faintly glowing with different shapes and a description underneath:
Legends say this tiara belonged to the princess of a queendom who unfortunately perished at a young age. Whomsoever holds this tiara may make their claim as the ruler of the queendom, which is why the tiara stands under heavy guard by an invading kingdom. Break in and retrieve the tiara, so it may be returned to its rightful owner.
Legends say this goblet was the treasured item of a band of heroes who faced numerous foes together. The goblet represented their bond and traveled wherever the band did, but one day tragedy struck and their boat sank. Though the heroes all survived, the goblet was lost to the sea. New rumors have emerged saying that a recently beached ship might just be the lost ship of heroes. Investigate the beached ship and find the goblet so it can be returned to the heroes for one more shared drink.
Legends say this cursed dagger was used to end the life of a tyrant queen and plunged a queendom into ruin. A band of thieves have taken up residence in the ruins and plan to sell the dagger to the highest bidder. Travel to the ruined queendom and find the dagger before it can be used to ruin another.
Instinctively, you know that putting your hand against one of the sides of the pillar will begin your treasure hunt. Take the time you need to prepare yourself before heading out.
OOC NOTES
There are also key points in which you can interact with that are marked with a water droplet like so: [💧] At any of these points, share or feel. 'Share' will mean sharing a memory of their own experience relating to the theme underneath the droplet (for example, a droplet above the word family would expect a memory about family). 'Feel' will mean experiencing Flow's memory associated with that theme. Your character instinctively knows this upon arriving in the heart.
Powers/Abilities/Magic are Always On.
STARTING ROOM
Re: STARTING ROOM
Re: STARTING ROOM
Danger Levels:
Tiara: Medium
Goblet: Low
Dagger: High
Re: STARTING ROOM
Re: STARTING ROOM
Re: STARTING ROOM
Re: STARTING ROOM
Re: STARTING ROOM
Re: STARTING ROOM
Re: STARTING ROOM
Re: STARTING ROOM
Re: STARTING ROOM
[*_*]
[SHE IS GONNA LOOK OVER THOSE CHARTS.]
Re: STARTING ROOM
Danger Levels:
Tiara: Medium
Goblet: Low
Dagger: High
Re: STARTING ROOM
Re: STARTING ROOM
Re: STARTING ROOM
Re: STARTING ROOM
Re: STARTING ROOM
Re: STARTING ROOM
Re: STARTING ROOM
Re: STARTING ROOM
The Coastline
Looking up, you find yourself at a shore, a [large statue] wielding a spear in the distance. There's also a long [beach] stretching out behind you, the faint sound of female voices in the distance. The most obvious feature though, is the [doorway] in front of you, its heavy wooden doors apparently shut tight. The red crystal floats in the air behind you, humming with the same magical energy it did before.
Re: The Coastline
[See if any of the charts feature this large statue of the shape of the coastline.]
Re: The Coastline
Your map doesn't show you anything past the doorway.
Re: The Coastline
Re: The Coastline
Re: The Coastline
Re: The Coastline
Re: The Coastline
Re: The Coastline
Re: The Coastline
Re: The Coastline
Re: The Coastline
Re: The Coastline
Palace Front
...you find yourself at the gates of a palace. The red crystal floats in the air behind you, humming with the same magical energy it did before. There is no one currently in sight, but you can hear the sounds of approaching footsteps…
To your left, you can see a [gate to a garden area]. In front of you is the [front door to the palace], unguarded. There is a [locked side gate] to the right, but the footsteps seem to be coming in that direction.
What do you do?
Re: Palace Front
Re: Palace Front
Beached Ship Cave
... in a large cave. In front of you, you can see the wreckage of the ship, surrounded by [murky water] that ripples with the tide. Every now and then, a [dark shape] seems to move in and out of view in the water
There doesn't appear to be any way to get onto the ship other than swimming out to it directly.
Re: Beached Ship Cave
[Before she changes back, she will sniff the air, see if she smells any blood, if she ears any other threatening sounds.]
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
Re: Beached Ship Cave
The Garden
You escape into the gardens as the footsteps reach the gate and the rattle of keys echoes behind you. The garden you enter is quiet and well taken care of, the [fountain] nearby gurgling quietly. On the far side of the garden you can make out a [large greenhouse]. The garden also runs along the back of the palace, but every door and window on the ground floor appears to be locked if you look. There is one [balcony door] on the third floor that looks to be ajar though...
Re: The Garden
Re: The Garden
Re: The Garden
Re: The Garden
The Greenhouse
You enter the greenhouse, noticing that the smell of strongly scented plants mixing together in your nose is a little strong. A few of the plant beds are clearly marked out. The [flowers] take up the majority of the planted greenery, crowded and spilling out of their boxes. The [herbs] and [vegetables] are young plants that have yet to fully grow, and the [grains] are tiny sproutlings that have just punctured the earth. There are a few [empty raised garden beds] with fresh dirt in them.
To the side, you can see two glass jars, the labels faded and hard to read. [-ro--- jar] contains a thick blue liquid, while [--th-- jar] contains a milky gray liquid.
A door to the left leads out to a larger area of the greenhouse, where you can see fruit trees, a vast majority of them [apples], healthily growing.
Re: The Greenhouse
Re: The Greenhouse
Re: The Greenhouse
Re: The Greenhouse
Re: The Greenhouse
Re: The Greenhouse
Re: The Greenhouse
Re: The Greenhouse
Re: The Greenhouse
Re: The Greenhouse
Re: The Greenhouse
Re: The Greenhouse
The Bedroom
You slip in through the balcony to find yourself in a bedroom. A [dirty mirror] sits on the nightstand in the room, a caking of dust making it impossible to see anything in it. [Perfume bottles] sit on the nightstand under the mirror. The [bed] is cluttered with pillows and discarded clothing, it looks comfy enough to take a quick nap on…
A [door] stands at one end of the room, opposite to the open [balcony door].
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Re: The Bedroom
Captain's Room
You squeeze into the hole to find yourself in the captain's room. A great [owl statue] sits over the fireplace. Piles of books cover the [green desk] in the room, scattered papers appear to cover the [yellow desk]. There's a [chalkboard] with carefully written writing on it and an [abacus] situated against the window in the room.
Re: Captain's Room
[To the green desk to see the books.]
Re: Captain's Room
Re: Captain's Room
Re: Captain's Room
Re: Captain's Room
Re: Captain's Room
Re: Captain's Room
Re: Captain's Room
Re: Captain's Room
Re: Captain's Room
Re: Captain's Room
Re: Captain's Room
Re: Captain's Room
Re: Captain's Room
Re: Captain's Room
Re: Captain's Room
First Mate's Room
You slip in through the hole to find yourself in a laboratory of sorts. [Assorted vials] line the walls, most of the labels too dirty to read. [Broken machinery] lays scattered across the room, as do [rolled up scrolls] piled here and there. A [decorated door] stands at the other end of the room, along with a [plain door] next to you.
Re: First Mate's Room
[Time to look at the scrolls!]
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Re: First Mate's Room
Machine Room
You push open the door to find your own personal hell. I mean puppets.
A lot of puppets.
There are [designs for puppets] all over the desk and walls and [pieces of puppets] scattered around the room. There's even a [metal head of a large puppet] sitting on one table. The only sound in the room is a quiet whirring of machinery, gears clicking together.
Re: Machine Room
[Lets look over the designs!]
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room
Re: Machine Room