Flow (
princesssavvy) wrote2021-05-19 03:20 pm
Heart Game Round 5

You find yourselves standing in a large room that… appears to be swaying slightly, the longer you stand there the more you seem to notice it. A quick look out the window reveals an open ocean, you must be on a ship! I hope you don't get seasick! But it's eerily quiet in here, the only sounds coming from anyone else occupying the room with you. There is only [one door visible in the room], the faint sound of voices just barely penetrating through the door. A small letter sits on the door, which reads:
To meet Captain Île Flottante, bring a treasure worthy enough to earn your place among the crew.
Scattered around the room are [various map charting and navigation tools], along with [basic weaponry]. Swords, spears, shields, bows and arrows, even a few old-style flintlock guns. They all look clean and well-used.
The most eye-attracting piece though is a [large red crystal] atop a stone pedestal sits in the middle of the room, a glowing golden lamp sitting atop it. The three sides of the crystal pillar shimmer with a golden light, faintly glowing with different shapes and a description underneath:
Legends say this tiara belonged to the princess of a queendom who unfortunately perished at a young age. Whomsoever holds this tiara may make their claim as the ruler of the queendom, which is why the tiara stands under heavy guard by an invading kingdom. Break in and retrieve the tiara, so it may be returned to its rightful owner.
Legends say this goblet was the treasured item of a band of heroes who faced numerous foes together. The goblet represented their bond and traveled wherever the band did, but one day tragedy struck and their boat sank. Though the heroes all survived, the goblet was lost to the sea. New rumors have emerged saying that a recently beached ship might just be the lost ship of heroes. Investigate the beached ship and find the goblet so it can be returned to the heroes for one more shared drink.
Legends say this cursed dagger was used to end the life of a tyrant queen and plunged a queendom into ruin. A band of thieves have taken up residence in the ruins and plan to sell the dagger to the highest bidder. Travel to the ruined queendom and find the dagger before it can be used to ruin another.
Instinctively, you know that putting your hand against one of the sides of the pillar will begin your treasure hunt. Take the time you need to prepare yourself before heading out.

OOC NOTES
There are also key points in which you can interact with that are marked with a water droplet like so: [💧] At any of these points, share or feel. 'Share' will mean sharing a memory of their own experience relating to the theme underneath the droplet (for example, a droplet above the word family would expect a memory about family). 'Feel' will mean experiencing Flow's memory associated with that theme. Your character instinctively knows this upon arriving in the heart.
Powers/Abilities/Magic are Always On.
STARTING ROOM
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Flow?
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"Ye can't speak with the captain until ye bring a treasure."
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"He'd like any treasure you bring him, as long as you come back safe."
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The Ruins
... leaving you in the middle of a plant-covered kingdom. The red crystal floats in the air behind you, humming with the same magical energy it did before. From where you stand, you can see a [door to your right], [castle gates] ahead, and a [pathway] that appears to lead out of the kingdom.
But you might not want to be standing here for too long.
If you hold still for too long at any point, you'll notice the ivy plants start to try and crawl over your legs. The longer you spend entangled in the vines, the harder you find it to make decisions or choices. And there's those thieves lurking about who knows where too...
Re: The Ruins
Re: The Ruins
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[you know what. he's gonna just flap over the castle gates unless something deters him.]
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Castle Entryway
... to find a grand entryway covered with, surprise, plants. There's a very Not At All concerning [glass statue of a woman] directly to your right and [opened doors] directly in front of you, held in place by the thicker vines that appear to be keeping them open. There's another set of [opened doors on the upper landing] to the right, and a [locked doorway with half a puppet] on the left of the upper landing. Sounds seem to be coming from the upper right, but they're hushed and hard to make out.
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what's the view through the doors in front of him? can he make out anything from the open ones on the upper landing, too?
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The opened doors on the right appear to lead down a vine-infested hallway.
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present him is going to look at the concerning glass lady statue]
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Queen's Bedroom
... in what was once a finely decorated bedroom. A [small desk] stands to your left with a [shattered mirror] hanging on the wall above it. To the right is a [red cape] hanging on a coat rack and various weapons and arrows are scattered around the room, as if a fight were held in here. There's a large [cabinet] past that which looks perfect for door blocking.
Oh, and a [skeletal corpse] lays on the bed, dressed in clothing fit for a queen with a crown on her head. That's also a thing in here.
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Best look around quickly.
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Return to the Ship
You find yourself back on the ship in the beginning, the ship itself in the same state as you left it. When you turn to look at the door, you'll notice that a small hole has opened up in the center of it, just big enough to fit your treasure through.
Again, no one is in sight.
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then puts his borrowed lamp back on the crystal, then passes the dagger through wrapped in a scrap of the cape, still]
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True Heart
The door swings open after you insert your treasure to reveal… a room that looks completely underwater! The walls and ceilings of the room are completely glass, revealing an underwater seascape. Fish swim by past the two statutes out in the water. Three pedestals stand spaced out in the room, two empty and one holding the treasure, your treasure, atop it, along with an inscription that tells the conclusion of your tale and a reward.
You successfully retrieved the cursed dagger, foiling the plans of the vicious thieves to bring chaos to the land. The neighboring kingdom, ruled by a wise and kind king and queen, have agreed to take responsibility for the dagger and lock it away, never to see the light of day again. They thank you for your work, and have gifted you a necklace with a silver ivy pendant, a memoir of your time in the ruined queendom. May its lessons never be forgotten.
Good work, adventurer.
When you finish reading, you can feel [a presence] behind you, warm and bright and familiar.
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that smile really brightens when he turns around to face that presence, though.]
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"You did it! You brought back the treasure!"
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[rocks with the weight, but hugs Flow back with a little laugh]
I did, I did! There you are.
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