Flow (
princesssavvy) wrote2021-05-15 11:18 am
Heart Game Round 1

You find yourselves standing in a large room that… appears to be swaying slightly, the longer you stand there the more you seem to notice it. A quick look out the window reveals an open ocean, you must be on a ship! I hope you don't get seasick! But it's eerily quiet in here, the only sounds coming from anyone else occupying the room with you. There is only [one door visible in the room], the faint sound of voices just barely penetrating through the door. A small letter sits on the door, which reads:
To meet Captain Île Flottante, bring a treasure worthy enough to earn your place among the crew.
Scattered around the room are [various map charting and navigation tools], along with [basic weaponry]. Swords, spears, shields, bows and arrows, even a few old-style flintlock guns. They all look clean and well-used.
The most eye-attracting piece though is a [large red crystal] atop a stone pedestal sits in the middle of the room, a glowing golden lamp sitting atop it. The three sides of the crystal pillar shimmer with a golden light, faintly glowing with different shapes and a description underneath:
Legends say this tiara belonged to the princess of a queendom who unfortunately perished at a young age. Whomsoever holds this tiara may make their claim as the ruler of the queendom, which is why the tiara stands under heavy guard by an invading kingdom. Break in and retrieve the tiara, so it may be returned to its rightful owner.
Legends say this goblet was the treasured item of a band of heroes who faced numerous foes together. The goblet represented their bond and traveled wherever the band did, but one day tragedy struck and their boat sank. Though the heroes all survived, the goblet was lost to the sea. New rumors have emerged saying that a recently beached ship might just be the lost ship of heroes. Investigate the beached ship and find the goblet so it can be returned to the heroes for one more shared drink.
Legends say this cursed dagger was used to end the life of a tyrant queen and plunged a queendom into ruin. A band of thieves have taken up residence in the ruins and plan to sell the dagger to the highest bidder. Travel to the ruined queendom and find the dagger before it can be used to ruin another.
Instinctively, you know that putting your hand against one of the sides of the pillar will begin your treasure hunt. Take the time you need to prepare yourself before heading out.

OOC NOTES
You must find a key in order to access the treasure in each location.
There are key points in which you can interact with that are marked with a water droplet like so: [💧]. These points are where you have the highest chance of finding the treasure key.
At any of these points, you will be required to share or feel. 'Share' will mean sharing a memory of their own experience relating to the theme underneath the droplet (for example, a droplet above the word family would expect a memory about family). You do not need to write out a full memory for these, a quick summary of an experience will be fine. 'Feel' will mean experiencing Flow's memory associated with that theme. Your character instinctively knows this upon arriving in the heart.
Powers/Abilities/Magic are Always On.
STARTING ROOM
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Whoa, we're on a boat???
[Gonna take a KNIFE and a GUN of the pistol kind, dont mind him]
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The Beached Ship
Looking up, you find yourself at a shore, a [large statue] wielding a spear in the distance. There's also a long [beach] stretching out behind you, the faint sound of female voices in the distance. The most obvious feature though, is the [doorway] in front of you, its heavy wooden doors apparently shut tight. The red crystal floats in the air behind you, humming with the same magical energy it did before.
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Pretty seashells perhaps? ]
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The Statue
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[Sighs, getting to work wiping away the mold, resigned to these gloves being goners]
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The Beach
There also appears to be a small path leading to a [beach hut] off to your left, away from the coastline.
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He's just here to talk to rocks apparently.
Hey, amber-like rock. 'Sup? ]
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The Cove
You step into the cove to find it unexpectedly covered in vines and [blooming blue and purple flowers] scattered across the walls. A smell in the air makes you feel a little more… loose? Dazed? Drunk-dazed? Either way, you're feeling pretty good the longer you stay in this room, good enough to feel a little touchy-feely with anyone who comes your way.
There's water leading into the cove and up to a [small pond] that circles around the large [ivy plant] in the center of the room, which appears to be where most of the plants are growing from. [Two female angel statues] sit at the end of the cave, pouring out never-ending water. It seems to be from these two statues where the voices are coming from, but the statues themselves don't appear to be moving.
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Hey there.
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The Beach Hut
You push open the door to the beach hut to find the smell of freshly baked goods and tea hitting you in the face. The shelves are lined with loaves of bread, and a [display case] seems to be where the finest of tarts are on display. Towards the back of the hut appears to be a tea shop, [jars of tea leaves] sitting on the shelf and a [fresh pot of tea] awaits you at a small dining table for two, cups ready to be poured into.
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#priorities ]
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The Ship
You get past the gate to find yourself in a large cave. In front of you, you can see the wreckage of the ship, surrounded by [murky water] that ripples with the tide. Every now and then, a [dark shape] seems to move in and out of view in the water
There doesn't appear to be any way to get onto the ship other than swimming out to it directly.
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First Mate's Room
You squeeze into the hole to find yourself in a laboratory of sorts. Water floods the room up to your knees in here. [Assorted vials] line the walls, most of the labels too dirty to read. [Broken machinery] lays scattered across the room, as do [rolled up scrolls] piled here and there. A [decorated door] stands at the other end of the room, along with a [plain door] next to you.
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Captain's Room
You push open the door to the captain's room, or in Gaogao's case you come in straight through the ceiling. A great [owl statue] sits over the fireplace. Piles of books cover the [green desk] in the room, scattered papers appear to cover the [yellow desk]. There's a [chalkboard] with carefully written writing on it and an [abacus] situated against the window in the room.
1/2
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Machine Room
You push open the door to find your own personal hell. I mean puppets.
A lot of puppets.
There are [designs for puppets] all over the desk and walls and [pieces of puppets] scattered around the room. There's even a [metal head of a large puppet] sitting on one table. The only sound in the room is a quiet whirring of machinery, gears clicking together.
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